Quote:
Originally Posted by TheDarkWraith
You don't like my AI crew damage control idea? I think it's a great idea! How cool would it be to see a burning ship and some minutes later see one of the fires extinguished? Or better yet see the unit stop increasing in list because the AI crew patched or minimized the hole that was causing flooding? Would give new meaning to the word simulator...
That's an idea I'm toying with in the back of my mind. I just located the code that iterates over all the unit's zones (boxes) last weekend. I now have to sit down and decode the memory structure for these zones (where the critical floatation value resides, where the zone's current HPs resides, etc.) and I have to find the code that calculates and updates the flooding 'level' for that zone (box). Once I find all the key elements then it a simple (relatively) matter of writing new code to use those elements in a way to increase fllooding based on speed ![smile](images/smilies/icon_smile.gif)
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looking forward, it will really fight for survival boat, just like the movie Das Boot or real life and will be in the game.keep up the good work