Quote:
Originally Posted by gap
Thank you very much TDW
on a side note: did you manage to understand why your previous version of sub on bottom patch was causing a performance hit?
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It appears that what I did before allowed the AI units to exceed the max depth for their given location which caused the collision routine to be called continuously which caused the event routine to be fired continuously. Multiply that by x units exceeding max depth and it could bog down not so powerful systems (I never experienced the problem).