Quote:
Originally Posted by sublynx
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I did find something myself, it goes some way to explaining it for me:
Quote:
The abstract changes are the permanent use of the magnetic pistol and a minimum depth restriction on the
torpedoes. The real world result that we desire is to replicate through these are the early war high fail rate on
the torpedoes as well as a more realistic use of the torpedo in heavy seas.
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I'm not sure how I should treat this though? So I set my torps in the usual way for magnetic trigger, just slightly below the draft of the target?
The thread you linked to reads like they've set the trigger to be multi-purpose, and that can't be the case.
Guess I'll just keep trying, out of 10+ torpedoes fired over 2 patrols, not a single one had detonated :-/