Quote:
Originally Posted by Rockin Robbins
And please keep in mind that our stock stadimeter is still better than the stadimeter in the real sub. When you make it super-effective you misrepresent history to achieve some kind of nebulous mechanical perfection that didn't help in the real war.
The vast majority of times a torpedo was shot it was at a misidentified target with a length error of +-50%, speed error the same and range error at least +-30%. That's why they shot six at a small freighter when we feel that is a complete waste of torpedoes and only shoot one or two, knowing in our fantasy land of stadimeter perfection we'll get the sinkings at 1/4 the cost.
That's fine if you want to KNOW the targeting is precise and can expect hits. It helps you develop your technique. Real sub captains could never know why they got hits or misses. They didn't know much of the time whether their torpedoes missed forward, back or passed under like we do. We live in a fairy godmother fantasy land and expect things to be even more so. The real guys would make fun of us, and not nicely either.
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Awesome post RR! So true and you could not have said it better. I regularly swing between 'realism' and 'quick thrills' whilst also switching between platforms, but I definately get more satisfaction out of 100% and have never yerned for improved sensors.
@Magic: love your 'three minute rule', will definately try it out. I have been using 'length vs time between the posts' but it is very dependant on correct ID and AOB.
So much to learn.
That real sub captains had as much success as they did is incredible!