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Old 07-24-12, 01:45 PM   #10
Armistead
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Join Date: Dec 2008
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Quote:
Originally Posted by Webster View Post
shooting without visual contact is pure fiction, its like throwing a dart in the air hoping to get lucky.

they can fix your range by radar but they cannot get a fix on your position, speed, course, or redirect fire for accuracy so it is incorrect to have that happen.

the detection range can be adjusted for accuracy in visual contact but then they might be unrealisticly blind to you when radar should make them know your position so its hard to get everything right with this game and often you have to accept one thing being wrong for others to work accurately and give you the most realistic overall experience with the game.

Ducimus spent many long hours trying to get as much right as he could so IMO what he has is the best compromise between realism and realistic feel for how it should be. there are way more limitations to what you can do with this game then people realise because of all the interconnections with files. while you might be able to change all sorts of things it often cant be done without breaking the realism of other things.
I use my own env, but it's fairly tweaked to match TMO, except better visuals with moon, other than that tweaked RSRD crew ratings to elite, which obvious gives them more skill, but getting shot at decks awash from
5-6nms at night with no moon....made me wonder if it's possible for them to shoot by radar if settings were uber, not that it would be realistic in the real world historically for Japan then.

Tweaking env and sensors isn't hard as you know, just time consuming as heck testing each change.
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