Thread: OBJ to DAT
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Old 07-21-12, 11:25 AM   #42
gap
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I think it is time for you to give a proper texture to those odd flying objects, Trevally

...and by the way, have you noticed how dark they look? Other than increasing lightness in diffuse/specular map, I think you can play with specular color/strenght and glossines in material attributes (node 2/0).

I don't know if they are correctly applied to dat units, but there is no arm in trying
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