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Old 07-20-12, 07:57 AM   #5
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
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Quote:
Originally Posted by Hylander_1314 View Post
Actually Fish, I kinda do a little "kit bashing" now. I take elements from the others where I can, and apply them to each one. It took some trial and error, but I have it working pretty good now after a couple months.

So in some respects they all play similar, but since each one of the mega mods has its own distinct approach, as to what the author(s) wanted to provide.

And what I swapped out from the different mods wasn't anything really that drastic of a change.

I sort of do the same thing. I have taken some elements from TMO, like certain interior models and sound effects, and use them in RFB. For example, TMO seems to have two different Diesel engine sounds. One of them sounds alot like a GM/Fairbanks Morse sound clip I heard before. The other sounds more like a Diesel from a U Boat (at least too me). What I did is replace the RFB Diesel exterior sound (never liked it) with the TMO file that sounds like the GM/FM. I took the other TMO Diesel sound and put it in JSGME form. When I play an early campaign with boats that had H.O.R. Diesels, I'll enable the sound file that sounds like the German M.A.N. Diesel, since the H.O.R. was based on a M.A.N. design. A bit much? Mabey, but those little details add to the immersion/realism for me
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