Thanks for the welcome and replies, guys!
Just a wee lad, eh? Nice, I like that
Still, so old my memory gets sunk at 2:30AM. It's not MooseMeasure that has the bad bearing markers. Still, the sub marker overlay on the nav map WITH the bearing markers, any mod with those markers correct?
As of now, the only way I know of to get a good bearing would be to plot my exact heading then calculate what the angle on the first leg on the protractor should be. Then, with the protractor, find the two extremes when the angle would change, mark those two lines with the ruler, half the angle to get the exact angle halving the possible error.
Needless to say it's a bit tedious.
OR I would calculate the tangents and measure up a triangle. Not as tedious but kinda silly.
The problem with plotting exact bearings is one I am very keen on sorting out.
Sailor Steve: I know SH3 Commander from before my GWX days. A must have. After GWX however, and the needed file, I don't really know what happened but I ended up with no SH3C. I am far from being a computer wizard.
Sublynx: I will certainly look up those mods. As for the torpedoing tutorial, I wouldn't mind go all manual but the initial position... someone should sack the instructor who sailed the sub into that position... As it is, I don't quite see how full manual is doable in the tutorial but then again, I'm barely a cadet.
As for getting target recognition all botched up, I have no problems with that, it does add a nice touch. Just making sure there wasn't anything I missed, so to speak.