07-16-12, 03:39 PM
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#2
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Ace of the Deep 
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Quote:
Originally Posted by Trevally.
I think this is a game bug and has never worked
I would like my sound man to shout out "We have a sound contact" when the hydro station finds one.
So far only the watch cew will do this "Task force sighted" etc
The hydro man will call out bearing if you ask him to report and if you are in visual range to target "warship closing"etc.
I think a huge improvement would come if the soundman shouts when hydro is first picked up, way before the watchcrew see them.
This would also them make real nav a lot better as just now you get no warning unless sighted
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Well Trev,
One of my points was that, when you play that tutorial mission, you know, Patrol one, and I do play this mission from time to time when I begin a new career (I have my reasons ) ...when you pick up the polish ships, Benno calls all of them out!
I noticed this and wondered why in heck he doesn't after we load up the mods for the second patrol. Then someone tipped me off to the contacts.cfg file and told me to adjust a couple of things and Benni shouted out the first contact we came across. I don't know what I installed after that, but once again it killed Benni. I went back and made sure that contacts file was as I left it. Some of the mods overwrite it and I had to replace the settings. Anyway, there is where I stand, I feel like there is something we can adjust and Benni will come to life. I really think one or two of the mods have changed something not realising and/or they are in the wrong order.
Question; When we deactivate the mods, do the data files come back to their original install state, or do you have to reinstall the game to do this?
I just thought of this clue as well, Nothing appears in the message box either! When you get a contact hit, aren't you supposed to see something in the message box from sound?
D40
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Dogfish40
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