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Old 07-15-12, 03:02 AM   #1
Bothersome
Planesman
 
Join Date: Mar 2010
Posts: 194
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Default Could use a suggestion or two.

OK my current mission has me photographing a cruiser or something at some port with about 8 ships trying to keep me away. Got in twice and crashed to desktop both times as I got near the target. Second time in they took advantage of my hurriedness and I almost didn't get away from Davy's Locker. 3 aft torpedo tubes destroyed and flooding in the aft torpedo room at 450 feet is a bitch to get fixed. Boat was dragging at more than 20 degree up bubble. Along with a few other small damages that got fixed. But I finally managed to escape 3 of those Jap sub hunters and made off to deeper water to try again after repairs and pumping out the water. Finally made it to target area and crash to desktop. Running TMO 2.5 and OTC 1.5 for TMO.

But that's just to get you into what's on my mind at the moment...

I do have a question I'd like to pose to the more seasonned sub skippers out there.

I'd like to know what would be the best approach to a 2 x 2 merchant convoy with 3 or 4 escorts. 1 leading and 1 each side with 1 following the convoy. In a diamond shape. The merchants are in a square formation 550 yards apart. Is there a best approach angle that would allow me to shoot at two (or more if you know how) merchants and have the torpedoes impact at roughly the same time?

What I've got so far (for example an 11 knot appoaching convoy)... Ahead of the convoy and angled at 45 degrees into the path line of the closest aproaching merchant and off to one side about 2000 yards. I pre-calculate a firing angle for the following merchant at 40 AoB, Bearing to target will be 355 degrees and 3100 yards. These are with 31 knot torps by the way. I pre-calulate the leading merchant at a 50 degree AoB with at a Bearing of 5 degrees at a range of 2600 yards. I set up for the following merchant first and press the fire button when the juicy bits cross the line. Then set up for leading merchant and press the fire button when its juicy bits cross the line. But I only have 20 seconds to set that up and get the torps moving.

The problem is that the pre-set courses are set up for a 20 second delay for firing on the second merchant (the one in the lead position). If you take longer than 20 seconds, you're gonna have to re-calc or use the active TDC to make the second shots on the lead merchant. The benefit of this solution is that if you want to attack the far line instead of the closes line, then you can get torp into it without the closest merchants seeing the bubbles and causing an alert. And of course, the purpose for this "double attack" is to get the hits at roughly the same time (within a few seconds). So my question is, Is there an easier way?

One question I always had was, in the real world, did they not have a way to program the course of one torpedo and a different course for another topedo without all the re-programming for the second topedo after you have launched the first one?

Is that clear as muddy water?
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