I am tweaking my AAA....
I note when my 37mm AAA Flak is operated by AI, the shells explodes near to the incomming plane.
But when i operated it manually, the flaks explodes always at maximun range.
I remember in SH2, was posible to increse the bullet diameter so it explodes when pass near the target, as it has a proximity fuse.
Some body know if it is posible here ?
I am making many chnages, i note the AAA has a big induced error of 15 degrees in traverse and in elevation.
It is exagerated, i reduce them to few degrees 3 and 2.
Plus i add a little bit more power to 20mm shells, but there is a problem, this sim is not as SH2, it modellated 20mm shells for all ships in same file, then if i increse the power for my 20mm AAA, the power of the 20mm Torpedo boats is increased too......
Then the Torpedo boats become so dangerous, and can produce lot damage on you, flooding and internal damages.
How many damage is souposed a 20mm shells can cause to a sub hull ?
Thanks in advance, any suggestion or info is welcome.