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Old 01-16-06, 01:58 PM   #19
finchOU
Samurai Navy
 
Join Date: Jan 2004
Posts: 571
Downloads: 77
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Inside sub stuff:

1. Realistic Periscope view! When looking through the periscope the only thing i should see is the view through the periscope. Adding torpedo screens, fire buttons, reconition manual, and even the tool bar at the bottom of the screen not only take way from the size of the view (which is very important), but it adds unnessisary light making it even harder to see! There should be a scope veiw and a drop back view with all the stuff you need (stuff mentioned above).....it just stinks of gamism and not simulation!

2. The ability to actually command the boat with out having to use shortcut keys. This should have been fixed in SH3...but just looks like it was scraped for time.

3. A Captains log you can acually write on! more immersion factor!

4. No Range info from the WO(big cheat for manual plotting/targeting)....but need a bearing when a contact is spotted

5. Ability to tweak most anything on the sub from ballast to engine management.

6. Look into Manuvering Boards....and see if you can make a station/screen for an automated one.

7. All compartments...like to see the crew loading torps or sleeping....or glaring at me for taking them out for so long....continuous bread growth would be cool.

8. Breakdowns! I've been on ships....stuff breaks all of the time and is constantly being fixed...not in SH3 though!

9. Food/supplies has to have some bearing on lenght of patrol and moral! The CE should have a vibe on Crew moral and should start hinting that we need to start heading home before the crew is completely overcome with combat fatigue.

Outside the sub....

1. Friendlys?? Wolfpacks?? a must!!!

2. its been said that DD's only have one type of depth charge..this needs to be changed......and make them run out!

3. I would like to see ships doing an UNREP (underway replenishment)....a DD needs to refuel from a tanker.

4. a general improvement in AI in general. convoys are too predictable......they only zig zag for a period of time then go back once a DD is back in the lead. Why do I never see straglers from a convoy in bad weather (alot of ships were sunk because of their inablity to keep up with the convoy..look that one up at uboat.net)

5. damage model was new and pretty good with some exceptions. Ships didnt seem to slow down at all taking two torpedos...the shear amount/weight of water rushing in should be enought to slow any ship to a crawl. Fires dont seem to light up the night like they should.

more stuff...but I cant remember right now.
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