Quote:
Originally Posted by marioh99
The career mode tends to have alot of down time with absolutely no action. ...
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That's atleast one thing that is realistic about SH3 vs. real-life.
As for the time compression issue, it's like the units take tiny steps every fraction of a second as they move along under normal time. But with high time compression it only makes one update ever so often. Taking giant leaps through the world every time. With normal or low time compression the crew get's a chance to detect the enemy while they are still far away and unaware of you. But with high time compression they suddenly jump on you deep inside your horizon, and they get the first shot immediately with the speed of computer AI. They are instantly aware of you because you are in range. You on the other hand are completely overrun, and slow to react if at all aware. No time to dive or do anything against it.
It's a pain to not be able to play the game in a more speedy manner, but it keeps you alive.
Saving games does come with other kind of restrictions though, as to how and when. Or else bugs infest your games. (reference the GWX manual about bugs/quirks) Which often means you have to resort to fall back to older savegames, loosing precious playing time.