The way i intended the fuel, is to travel to your patrol area at standard speed, then kick it down to 2/3rds to conserve fuel. However, this also involves budgeting/managing your fuel. Everyone likes to kick to 2/3ds (9-10 knots or there abouts) and not worry about it. I've always felt like this is the antithesis to a simulation. It's also what people are used to in SH3 and uboats.
Easiest way i find to manage fuel is:
- at the start of a patrol, go to standard, and ask for max range at current speed.
- plot a 1 way route to your patrol area. Take that range, multiply it by 2. Thats your round trip fuel consumption.
- Take that round trip number, and subtract it to your first number of max range at current speed. The remainder will be how much fuel you have to patrol with at standard. It will be a small number, however this number will be stretched greatly by crusing at 2/3rds while in the patrol area. Seriously.
I did just that when i tested this concept. I took that remainder patrol number after doing exactly what i just described, and in a test modlet, imputed that range at 15.19 knots. Then cruised at 2/3rds. to see if the range was adequate, which it was.
Try it.
As for patrol orders. How many missions you can get depends on what missions are nearby, how much fuel and torpedos you have. Reallsitically, you can do as many as you want thats available, or none at all. All that really counts in the end is how much renown you earn.
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