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Old 07-07-12, 05:25 PM   #1567
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by privateer View Post
OK. I can agree on this point, at this time.
However, even locked to SH5 files it should be able to do the follow up and remove?
I can use some conditional compiling to accomplish this yes.

Quote:
Originally Posted by privateer View Post
OK.
I'll go back to the obj import issue as that is a most important area for the future.

I don't have your code but I know the issue well.
You are seeking the o and g in a set place.
That is no longer a valid standard.
What most programs look for is the start of the verts.
No o needs declared and is overlooked.
Take a simple export useing S3D that IS what everyone is going to use!

# Obj-exporter - version 1.4.3 - 8/5/2009 - © 2001-2009 skwas
#
mtllib ./NBB_KGeorgeV.mtl
g NBB_KGeorgeV
# object 'NBB_KGeorgeV'
#
v 0 1.00353 9.0781

You see the problem right off the bat don't you?
I see it. I can work with object x instead of o x. Something has to be there though to denote the subset name, I don't care if it's object or o or blah or whatever. I'll update the importers

Quote:
Originally Posted by BIGREG View Post
an other problem, you need to add subset by subset, if you add 2 subsets, when importing into the editor ,this going to crash
Can you give me files that I can test this with in VS 2008 so I can see why?
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