For now, I cheat a little with the Room_CT.GR2
I have "recovered" by resoldering the meshes objects, on the meshes: CT_body (stair, table, base of the periscope, TDC, support sticla, chepeng)
result:
- 6 meshes collected (All are controllable with. Sim, and can have special effects (light, transparent ...)
- A single mesh CT_Body , with all the objects divided into subset (currently I'm at 27)
- A single texture for ambient occlusion (much easier to export) (two additional textures were used, just for the grids of lamps (support_sticla and this one have a diffuse map for the AO
) and one for the chepeng)
Oh ! UBI guys !
Edit :i can already make something great, with the "empty" meshes (lights bulbs,knobs etc), But,6 Meshes is not enought to redo all (torpedos doors knobs/lights indicators etc..),