View Single Post
Old 07-07-12, 12:11 PM   #1817
Skybird
Soaring
 
Skybird's Avatar
 
Join Date: Sep 2001
Location: the mental asylum named Germany
Posts: 42,778
Downloads: 10
Uploads: 0


Default

Quote:
Originally Posted by Takeda Shingen View Post
I play stealth characters almost exclusively. The real problem is that the Falmer, unlike most other humanoid enemies, use poison. So, if your followers go down on one knee, they will oftentimes die because the poison continues to take effect, armor or no. When you are a ranged character, and they start to detect you, and that follower of your's starts that suicide charge (you all know what I am talking about), there sometimes isn't a thing you can do to save them. Especially in a place like Blackreach.
There is a mod for improving followers that I use, and I love it. It allows you to poick up to three followers in one group, also use hoprses for all. It allows you to scan the statistics and skill values, so you can see where there strengths and weaknesses are and at what level they are and their armour rating. It allows to give them additional commands, and to tell them whether they should favour one or two handed weapons, two daggers, archery, magic plus sword, and so on. It also gives you a quick command to tell them that they should always equip best equipment/armour, you know that they often switch back to default when you entered a new cell in the game. You can also tell them to hand over all equipment in one rush. It is very good a mod.

If you do not use it, give orders to followers. When I was on default, I left them behind in dungeons, usually in halls or big crossroads with plenty of space. I then advanced alone and enaged in stealth attacks. If I was successful in mowing them all down, I went back and picked up my gal. If I was not so successful, I retreated while staying engaged, at the location where my gal was waiting, and when I had arrived there I possibly had shot down one or two enemies more. What was left then, my follower took care of, with plenty of space around so that I could stay behind her and take care of my own business as needed. The distance between you and the follower should be not too short, so that even when he/she starts to go on rampage still some time will go by before your battletankl appears on the scene.

Give them health potions, I can see that they sometime consume them - the inventory shows. I am not sure aboiut anti-poison, though, but I think I saw these disappearing from the inventory as well. But I am not sure. the important thing are health potions, it allows them to compensate poison effects.

The follower mod is one of these, cannot say right now which one, I have all three active:
- XCE - Xenius Character Enhancement
- Amazing Follower Tweaks
- General Fixes to Followers

the levelling mod is
- HigherLevelEnemies

These mods I use:







__________________
If you feel nuts, consult an expert.

Last edited by Skybird; 07-07-12 at 12:29 PM.
Skybird is offline   Reply With Quote