Quote:
Originally Posted by gap
Here comes my next question: what if I want to set two or more groups of sounds having different SoundVolume settings, since we have only the "Effect" option for non hydrophone identifiers? Is it possible that devs din't think about it? 
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You create another type 4/100 node that has the parent of the original type 4/100 with 0 for position and rotation data. Now you set your next sound to this (it's ID). You keep adding type 4/100 nodes to the main 4/100 node for each sound you need a SoundVolume controller to work on
structure would look like this:
main 4/100 node - SoundSource, AmbientVolume, SonarTarget
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- child 4/100 node - SoundSource, AmbientVolume, SonarTarget
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- child 4/100 node - SoundSource, AmbientVolume, SonarTarget
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etc.