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Old 07-06-12, 04:53 PM   #2
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by TheDarkWraith View Post
hy2 is what all the stock DSD files in SH5 are using for underwater (hydrophone) sounds. It appears they made a change to the game engine and hy2 is the new underwater identifier. No idea what happens if you use hyd.
It works too. Tested several times during these days. Also imported units contained in OHII do use this identifier and by the way with no exception they miss the SonarTarget controller, with no apparent problem.

Quote:
Originally Posted by TheDarkWraith View Post
If the sound's SoundSource identifier is Effect or hy2 it's free of this constraint. I've found that only sounds made through a controller (i.e. ShipSound) have this constraint.
So maybe I know what is happening: probably sh5 sound's volume can be modified only once. In other words, you can't apply a sound modifier on top of another one.
My sounds, not having the hy2/Effect identifier, are subject to the ShipSound controller. That's why SoundVolume behaves like a switch: everytime it tries to change the volume for the second time, sound aren't played at all. This is the theory. Now it has to be proved or controverted in practice.

Here comes my next question: what if I want to set two or more groups of sounds having different SoundVolume settings, since we have only the "Effect" option for non hydrophone identifiers? Is it possible that devs din't think about it?
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