Quote:
Originally Posted by gap
WHY hy2? Isn't it hyd? On the unit I am workin on the Identifier hyd seems to work correctly.... 
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hy2 is what all the stock DSD files in SH5 are using for underwater (hydrophone) sounds. It appears they made a change to the game engine and hy2 is the new underwater identifier. No idea what happens if you use hyd.
Quote:
Originally Posted by gap
Sorry, one more question:
according to your experience, is sounds volume, especially on hydrophone, somehow related to ship's current speed? Perhaphs through the ShipSound controller (StdByMaxRpm parameter)? If so, is there any way to set sounds free from this constrain?
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If the sound's SoundSource identifier is Effect or hy2 it's free of this constraint. I've found that only sounds made through a controller (i.e. ShipSound) have this constraint.