Quote:
Originally Posted by gap
Yes I did, and for any other purpose they play correctly in game.
As for identifiers, I am using custom ones. Suspecting that this could have been the reason, I tried to change them with standard ids (iirc Propeller, or Engine), and it didn't make any difference.
I'll try again anyway. Thanks!
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For 'normal' sounds Effect is the correct identifier. For underwater sounds hy2 is the correct identifier.