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Old 07-05-12, 09:19 AM   #4
benitorios
Sailor man
 
Join Date: Jan 2011
Location: On the shores of the East China Sea
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Quote:
Originally Posted by sublynx View Post

I think you can make two kinds of shots when you at an angle towards the enemy:
1. A straight torpedo run despite the U-boat and the ship being at an angle: you shoot with a gyro angle of 0 and minimize the calculation risk, but then your eel will hit the target at an angle, risking a dud shot.
2. A curved torpedo run: you shoot with a gyro angle that makes your eel turn enough to hit the target at a 90 degree angle minimizing the risk of a dud but then the torpedo is turning and that makes the risk of a miss bigger.
Good advice . I'd add that 70 degrees is probably as high as you'd want to go. Any higher than that and the risk is high the torp will not detonate if its pistol is set on impact. On the other hand, this kind of angle is better when using magnetics, since the torpedo will travel a slightly longer distance under the target's keel.
I would usually favour option 1.
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