Quote:
Originally Posted by 19Herr_Rapp86
Sailor Steve, what are the other 2 great things?
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2. They cause damage to both sides of the ship, effectively doubling the damage.
3. They have a chance of cracking the keel and sinking the ship now.
That said, SH3 doesn't have the awful failure rate they had in real life. They ended up banning the use of magnetics for the better part of three years.