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Old 01-15-06, 04:16 PM   #13
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by Deathblow
You know..... on a semi-related note, sometimes it doesn't seem like "littoral warfare" is modeled properly.
It depends on what you mean by "littoral warfare." DW is also better than a lot of sims but I agree, there's also lot to be done in this department. It's been a pet peeve of mine for some time now. Some of these things can be fixed simply by being smart about the missions you create. Other things are more technical.

The SSP for a bottom limited environment, for example, is wrong. There's no over-the-horizon radars or satellites. Aircraft get a little over-enthusiastic while conducting strike ops and frequently fly into the ground. Their loadouts are usually wrong too. I wish there were ballistic missiles, and more varieties of land-based antiship cruise missiles. It shouldn't be too difficult because most of the missiles are already in the database.

It's be nice if you could land SOF/Marines with a helo. LCACS just sort of drive around. There's almost no land forces at all.

In fairness, though, I think it's hard to really build a good naval simulator that fully takes into account events on shore because you essentially end up building a sort of universal simulator for all arms. Harpoon comes closest to this, but it's land combat model leaves a lot to be desired. It's best doing sea, air and space stuff. It's also not particularly good for doing things like MIO, NSW and NEO ops. This is a hole I see DW could fill.

I always find myself wishing DW was more like Harpoon and Harpoon was more like DW, if that makes any sense at all.
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