Quote:
Originally Posted by Harald_Lange
( at periscope depth as I always seem to get spotted making surface attacks. I think I have a double agent on my watch crew who must be flashing a torch at them every so often)
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i think attacking surfaced is very difficult. You could try shooting from a range of 2000 - 4000 meters and keeping your boat at a depth of 6 or 7 meters, deck awash.
Quote:
Originally Posted by Harald_Lange
Does the fact that I move my crosshairs so that my angle reads 000, mean that I'm predicting the position that the torpedo will hit when the ship is dead ahead of me, at ninety degrees?
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I think yes and no.
No in the sense that gyro angle tells you the angle of the torpedo after it leaves the tube. 0 angle means the eel moves straight, 1 degree angle means the eel will make a 1 degree turn after launching, 90 degree angle means the eel will make a perpendicular 90 degree turn after launching.
Yes in the sense that the method you described tries to make sure that the torpedo will hit the target perfectly at a 90 degree angle minimizing dud risk and minimizing the effect of any errors in the shooting calculations.
Quote:
Originally Posted by Harald_Lange
if the AOB was say, 70degrees, and i input the data, I would then turn my crosshairs so that it still read 000? and then that would be the predicted position the fish would hit when the ship arrives at a 70degree angle?
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I don't usually set up for angled shots, so maybe someone else will be able to help you here.
I think you can make two kinds of shots when you at an angle towards the enemy:
1. A straight torpedo run despite the U-boat and the ship being at an angle: you shoot with a gyro angle of 0 and minimize the calculation risk, but then your eel will hit the target at an angle, risking a dud shot.
2. A curved torpedo run: you shoot with a gyro angle that makes your eel turn enough to hit the target at a 90 degree angle minimizing the risk of a dud but then the torpedo is turning and that makes the risk of a miss bigger.