If you edit weapons you have to remember that:
1) you can't change the object referenced by the interface
2) you can't change the type of the object: torpedoes have to stay torpedoes, missiles have to stay missiles, etc.
3) if you change the weapons for playables, it effects all platforms to which that weapon is assigned. In order to change a playable weapon without changing the non-playable weapon, you can make a copy of the object and entity and give it all the same parameters of the original and then assign it manually to the launchers of the individual platforms that you want to use the original weapon.
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LW

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