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Old 07-01-12, 07:46 AM   #2
Armistead
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Join Date: Dec 2008
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Well, it looks modified to me by the position placement of the Y guns. I've never seen it like that in TMO or RSRD, although other escorts do have up to 6 Y guns. The TypeAB is a mean one, as well as the Matsu which has 2 Y guns, 4 K guns and double roll offs.

Get as deep as you can, hit flank when he makes his run and keep the speed until charges finish exploding. Adding hard fixed turns can be dangerous if an ecort has throwers, often you turn right into the pattern. I prefer a hard turn, but only hold it a few seconds, then hard turn back for a few seconds, then s8. The goal is to clear the roll offs and stay out of the throw pattern.

If you're deep enough, you can also blow tanks, hit flank and the get above the charges, just time it as you hear the escort pass overhead. By blowing tanks you usually rise fast enough to get above the charges, just gain control of your boat before you surface, cut speed and dive again. Gain patrol before you pass 125 ft or you'll broach.

Another tactic I'll use is stay slow at 1kt, when he makes his run, I'll back emergency with a hard turn to clear my nose of rolloffs.

Also depends on the crew ranking and amount of ships hunting you. Wait until you have 3-6 bad boys attacking you at the same time. I've set most of my escorts to elite in RSRD and they will come at you from all angles, taking turns, even making runs together. Elite escorts often hunt so close together I've seen throw charges land on other escorts. For some realistic extra fun, cut the cams off, you'll have to listen for sound to know what direction they're coming from, helps to look at at the ceiling.

They're many tactics, in time you'll have no problems with one of these.

Last edited by Armistead; 07-01-12 at 08:03 AM.
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