I have been Webster. Thanks for the heads up. I have been tweaking the MaxWaveHeight(?) setting in the scene.dat file to get the right height, and not every wave has it but occasionally, they will get a little pea at the top.
I have been going off the wind speed converted to MPH, which the strongest the game has, is a little over 33mph.
But to get an average wave height, we use the old 3/5 division method. Divide 33 by 3, for the highest and then by 5 for the lowest for open water.
So even with the strongest winds the game allows, the waves should only be roughly 6 to 11 feet tall, which isn't much for the ocean going vessels in the game.
Too, I have gotten the space between the peaks and valleys further apart so that the ships pitch and roll more slowly, aside from from slowing the SeaSpeed setting so as I said above, they don't look like motor boats out on the lakes here.
Even in heavy squalls, I have watched the surface vessels, and they look more like the IJN Fleet in Tora Tora Tora although not as slow as the film shows, but they look more believable in their motion on waves and interaction with them
Oh, one little side note, so that they rise and sink better with the waves, ........ depending on the size of the vessel, I have found that increasing the submerged draught from 0.5 to 1.0 more than is there, makes them behave better too. Even the subs. They may ride just a smidgeon deeper than we are used to seeing, but during heavy weather, it gives the illusion of the captain running the boat a bit deeper for better stability. And for the surface vessels, it makes them look like they are loaded with cargo.
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A legislative act contrary to the Constitution is not law.
-John Marshall Chief Justice of the Supreme Court
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