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Old 01-14-06, 09:22 PM   #2
CaptainKobuk
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Join Date: Jan 2006
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Sounds excellent.

As a new player who has yet to even see a convoy in this game (just been at it a few days folks and modding the game up takes some study) ...i took note of how apparently nuetral ships mix in with convoys. Well i guess i already figured that American ships were in convoys and untouchable.

What i'd like to mention quick is this...

...we could use more magnification on all the scopes. Only 1.5X to 6X is really only what's on a squirrel rifle. You'd think it would be required at sea to glass further on the horizon to determine FLAG and NATION from a distance.

I hope your mod can be added to the Avon Lady's installed mod list that i too have installed to play with all these added game features. I'll have time tonight to go on patrol. But preliminary tests to see if all things work well looked fantastic. Alot of natural port action and i'll assume there's a few juicy warships and Task Forces with Carriers wizzing around.

About "realism". I like it sure. But not tooo much. When a choice has to be made between historical perfection and fun i choose the later. Within certain guidelines. CHEATING is no fun. So a tough game is ok to have. A good running sub and crew game interface takes care of all the management so it's fun and not drudgery. Leaving our time for a great challenge of sub warfare where stealth is the main strategic factor.

To give you an idea of how i modded it all up to suite my own game philosophy. I gave myself the XIB at the start with 25 torpedoes and a couple thousand extra spending points to use on topping that rig off from the getgo. The deck gun fires every 10 seconds and i added only some extra anti-aircraft ammo for challenging them later when my crew gets alot more experience. I made it so i can hire 9 Officers who can gain experience and grow like an investment. I might loose a few of them and i'll be able to take the loss. I added some battery life and diesel fuel. I'm looking forward to taking some adventure cruises into the areas with different ocean colors and i can enjoy the games immersion in that sense.

Areas i did not mod were things like sub speed. I feel i've only just increased some compacity to stay out at sea on more distant cruises without running out of supplies. I don't know how tough the warships are yet but hopefully they are enough challenge. Knocking them out while they are in hot pursuit was the greatest fun in Enigma Rising Tide and SH3 is obviously a much more in depth subsim than even that one was. And better looking explosions by far. heeheehe.
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