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Old 01-14-06, 08:14 PM   #162
CaptainKobuk
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Join Date: Jan 2006
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I just tried out your S3Commander 2.3 today. Nice work mate. But i'm thinking it's just another part of what really could be better consolidated into a whole. For instance...

...Are you aware of the game 'Pirates of the Cariibbean'?? You probably are. Well all the most aggressive modders of that game got together to produce an excellent consolidated mega-mod of dozens of mini-mods. The result was a one shot installation that revamped the entire game. It was a sort of half-arse 'hollywood movie-game' to begin with. But the modders made it passable and fun.

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SH3 has a few rough edges. Mainly the "fatigue" factor and it's effect on micromanagement.. The rest of the game is much more than just passable. Unlike POTC the pirate sim. SH3 could even be super-modded into a TOTAL CONVERSION along similar ficticious battle lines as 'Enigma Rising Tide'. Simply re-skinning all the subs and ships and everything else looks easy. The mechanics of the game are rock solid and would be a great base to build upon. I do feel "slightly" uncomfortable playing this game as a Nazi U-boat captain torpedoeing Allied shipping. As i do recall the horrific documentaries that painted that grim pictures. Alot of merchant seaman went overboard in the icy Atlantic and were not rescued by the Germans. But it's just a game and it's the best subsim. Until we can mod this over to perhaps what SH2 was. Americans verses the Axis.

Anyhow your skills creating SH3 Commander 2.3 could be very useful within a mod team to create these ideas and implement them. Really. Modding this games skins and the storyline all look relatively easy. The rest can all be easily compensated for by the players imagination. Operating a USA Submarine in this game only requires an outer game layer makeover. A vast makeover. But all easily doable from any technical aspect...
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