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Old 01-14-06, 05:14 PM   #2
Fish
Eternal Patrol
 
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
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Negative, doesn't work.

This from a post between me and Keith Aubin from Sonalysts.


>>Hi Fish,
>> Yes, I was able to reproduce what your seeing. Your scenario
>> appears to be flawless in its construction. I assume the problem is a
>> bug in the host code that executes each script. The host appears to
>> execute each script but does not recognize which clients actually exist.
>> So all clients are incorrectly removed. I will talk to those who can
>> remedy this issue and get back to you. If my hypotheses is accurate,
>> this should be a patch item.
>>
>>Good bug... thanks, sort of.
>>
>>Keith.
>>
>>
>>At 12:09 PM 3/31/2005, you wrote:
>>>Hello Keith,
>>>
>>>New issue, to make random start possitions for multiplayer, I used to
>>>use Dynamic groups with a probability of one (minus-max), works ok.
>>>With the new option Dynamic Location and the scripts I want to made maps
>>>for 6 p;ayers and only the manned subs exist in the match. Works fine
>>>in Single Player, but not in LAN or multiplayer. Only the hosts sub
>>>exist, the other player is in the game but no sub on 3D or nav map, also
>>>the stations are greyed out.
>>>Do I something wrong or is this option not possible in the game as it is
>>>now?
>>>Added the map.
>>>
>>>Fish
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