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Old 06-17-12, 08:32 AM   #1
stanger
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Join Date: Apr 2012
Location: Poland
Posts: 200
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Default [WIP]Captain Room missing wall

I wanted to put my trial period of 3ds MAx to good use, so decided to do some more "editing" of Sh4 files. I made a missing wall behind the desk in cpt room, actually copied the opposite and moved it, but it look different now:



1st pic is moded, 2nd is original.

Does that mean I need to learn UV mapping (according to skwasjer tutorial I should update model materials...).

Any tips, directions would be appreciated.
Or any directions on how to proceed with this (from skwajer tutorial):

"All that you have to do now, is modify the materials that come with the model, and include extra texture maps that use the newly imported map channel data".

It's that map channel 2, need to find out how to update it:


Last edited by stanger; 06-17-12 at 10:59 AM.
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