Quote:
Originally Posted by JamesT73J
The problem with 'sprint and drift' is that it tends to work well until you play someone that knows what they're doing, or you've got a sub nearby that you simply haven't noticed.
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Sprint and drift is actually a good tactic for surface ships when it's properly employed. I think, there's actually some mathematics regarding how long to sprint and how long to drift that's intended to minimize the problem you are talking about. The trick to sprint and drift is that you're trying to maintain a high speed of advance, which will decrease the space in which submarines can start and approach to within a given distance. Combine this with zig zags and you'll be making it very difficult for them to get close while maximizing your sensor range.
Sprint and drift is actually a difficult tactic about which much has been said in books, but few people really know what they're doing with. Personally, I'd rather use fast or moderate speed on the FFG and slow speeds in a submarine.