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Old 01-13-06, 03:48 AM   #24
JamesT73J
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Join Date: Jan 2002
Location: United Kingdom
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The problem with 'sprint and drift' is that it tends to work well until you play someone that knows what they're doing, or you've got a sub nearby that you simply haven't noticed.

I used to this is in Subclub a while back with SC, until I kept getting caught out by 'slow and steady' players who were watching sonar closely. Remember that they only need to hear you the once to get a tracker on you. Even if they're 25kyds away, the moment they've got you you've lost the initiative, and there are some guys out there that can do monster TMA even at long range, thus you're immediately on the defensive and have basically given them control of the situation.
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