View Single Post
Old 06-11-12, 09:10 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Actually you may be right, but for the wrong reason. This page says that all the rounds would self-destruct after a few seconds, which would leave a telltale puff of smoke - not because they exploded for a shrapnel effect, though that might happen as well, but because the tracer would burn out, destroying the round.
http://en.wikipedia.org/wiki/2_cm_Fl...8/Flakvierling

It also says that some tracerless rounds self-destructed. I don't see how they could make a timed fuse that small, but that's what they say.

As for making something like that in a game, it's probably doable in an original game, but I doubt SH3 could be adapted to do that.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote