Thread: One shot kills
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Old 06-10-12, 12:17 AM   #35
Carthaginian
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Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
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Quote:
Originally Posted by mobucks View Post
I used to get near 100% "kill with one torpedo" success when using magnetic detonator set a few feet under the keel. Every ship breaks in two. This was with TMO post 1943 when most of the problems with the MK14 are resolved.
Well, that's what the magnetic exploder was meant to do all along.
When that is available as an option (S-boat in 1942 ATM) I'll be using it.
Right now, I'm just glad that I can avoid using the Mk14 completely!

Quote:
Originally Posted by iambecomelife View Post
I also like hitting engine rooms. Not only lots of flooding space, but you can leave her a cripple and line up a second shot with precision. Once a ship goes dead in the water, I usually choose an unflooded compartment as my target, rather than trying to make the engine room flood faster with my second torpedo. In my most recent career with TMO, I almost never needed more than two fish for merchants up to 4,000 tons.
If she's dead in the water, then I'm using my 4" deck gun to open up the hull... unless she is armed and has the Japanese Davy Crockett as a gun captain. Torps are for tankers, liners and warships- deck gun shells are cheaper and more available.
And I don't blame you for looking for a fresh compartment, there are only two ways to ways to sink a ship: 1.) let water in the bottom or 2.) let air out the top. Hitting two compartments lets both happen faster. I like my ship kills like I like my kills in the field- quick and clean.
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