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Originally Posted by Leitender
To be honest, i would expect the same result. If they weren´t at "high alert" status (which means you haven´t been detected before) they´re continuing their walk until you get into their sonar range, unconcerned about your noise.
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The biggest problem with SH3 detectors is that the self-noise apparently affects the active sonar. Or otherwise silent running effectively eliminates the detection, which should be properly guaranteed.
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Another thing is, that there´s no ship at all which is equipped with an "AI_hydrophone" . Don´t know for which reason these "AI" sensors are contained in the AI_sensors.dat. Maybe a relict from testing phase or even older parts (SH2?).
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I am inclined to believe that the "AI default hydrophone" is hard-coded detector, which is present in each unit. Note that the vast difference in the detection of u-boat between stock SH3 and GWX is only one difference: Change MaxRange from 600m to 7km.
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I also tested without rig for silent running, because afaik sonar detection is not sound dependant (there´s no sound factor within sim.cfg, in contrast to the hydrophone settings). But I know that there´s an aspect dependant detection of the sonar.
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Therefore, this aspect of the tests used to set the value of 0.1 m, which guarantees that the game does not reject the detection of u-boat if other conditions are met. It did not matter whether I set this for each of sonars individually or set the default value when all sonar models will have a 0m2 value aspect.
For a long time trying to eliminate the influence of silent running on the sonar and still this effect does exist.
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Stiebler always uses an aspect of 100m˛, but in earlier tests, i only realized a difference between bow on and bow off at a minsurface of 50m.
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For such a big weakness sonar is a better approach in my opinion, underestimating this value to sonar detect better than overstating it to detect worse. From what I know in reality the Allies sonar technology was very efficient, but in a passive targeting were much weaker than the Germans. That is why the game should reflect this.