Thread: A question...
View Single Post
Old 06-02-12, 05:23 AM   #10
Consigliere
Watch
 
Join Date: Jun 2011
Location: Moscow, USSR
Posts: 28
Downloads: 153
Uploads: 0
Default

No, Anvart... My [COMPARTMENT] section have the following values:
NumberOfCrew0=15_tower max is 4+1
NumberOfCrew1=6_RadioRoom is always 2+0
NumberOfCrew2=9_ContrRoom is always 3+3
NumberOfCrew3=12_DiesEng may be 6+1 to 10+1
NumberOfCrew4=8_ElectrEng may be 6+1 to 10+1
NumberOfCrew5=10_BowT may be 10+1 to 14+1
NumberOfCrew6=7_BowQ may be 14+1 to 16+1
NumberOfCrew7=5_SternQ may be 6+1 to 16+1
NumberOfCrew8=3 SternT may be 0+0 to 8+1
NumberOfCrew9=4_DeckGun may be 0+0 to 3+0
NumberOfCrew10=14_FlackGun may be 1+0 to 6+0
NumberOfCrew11=2_RepairTeam may be 8+1 to 12+1
NumberOfCrew12=1_Don't even know what is this compartment for...
So, this section doesn't have anything with the crew layout... The question remains...
And to the Crew_Config files... each one contains 120 positions though the maximum number of crew (on any sub of any type) is 10 officers and 104 sailors/peties (if we will just add max numbers to each other which is not possible in the game)... so 114. Who are those 6 remaining positions???

To absolutely simplify the main question of the thread - is it possible to have an officer in the radio room just altering the graphics in menu.ini?
And to futher disclose the subject of hardcoded values:
a) is it possible to have two M, more than two A or more than three S nodes on a single sub?
b) is it possible to introduce sub type 4 in to the game?

Last edited by Consigliere; 06-02-12 at 07:04 AM.
Consigliere is offline   Reply With Quote