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Old 06-01-12, 09:51 AM   #8
Dogfish40
Ace of the Deep
 
Join Date: Sep 2010
Location: LA Area, Central coast, California
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Quote:
Originally Posted by finchOU View Post
Well varity is always better! ....but I'm trying to do two things...figure out if the hydrophone ranges are modelled correctly (you know..that simulation thing).... or figure out if i'm deaf (if my last flight physical says anything its the latter).

I really really liked the way SH3 did the hydrophone....as you could very well miss a contact's sounds if you weren't paying attention or scrolled too fast. There were times I was scrolling and would think I heard something..and it would be nothing (most of time)...but sometimes it was a faint sound contact....really made me SLOW down and do at least two full sweeps with the hydrophone (at ALL STOP of course). I dont seem to get that right now with SH5....but I have also not manually modded hydrophone files to "fix it" yet (as i'm waiting for port) but not exactly sure what is "fixed" by manually editing my SH5 files.
....i'm assuming my deaf "sound guy" (nice technical name!) who cant seem to do his job (but I do it most of the time anyway).

Sooooooo.....are sounds rendered outside of 30 km or only when game (sorry simulation) draw the 3d ships? Say for a convoy.... which could be heard much further out? Is sea state modelled in reducing hydrophone range?

I misspoke earlier....Uboat.net claims 20km and 100km (single vs convoy)... SH3 modelled (I think) 34 or 37km and 50km (37km = 20nm). Maybe on a calm day...a loud and fast single merchant could be heard out side of 20km....me thinks so...especially since he is barely over the horizon.


I will have to check out ME2 to figure things out. Thanks.

http://www.uboataces.com/hydrophones.shtml
http://www.uboat.net/articles/id/52

Anybody have anymore sources on the hydrophone..books etc. I'll have to reopen up Iron Coffins to see if he talked about that at all.


interesting read too.

http://www.fleetsubmarine.com/sonar.html
Yeah, tell me about going deef, I've been playing RocknRoll for 25+yrs and I have to wear headphones to really immerse myself
Well, as far as SH3, I agree completely. I would do the same thing. I might hear something and it would turn out to be a ship, very far off. The hydrophone would not rate it anything but yet, I could hear the ship! The soundman didn't even pick it up. Same thing with SH4, I would go to the station and listen, hear a ship, then after a CC to intercept, after a few minutes, bang, hear comes the soundman finally. I think the SH3 and 4 hydrophone are more similar in those respects, the SH5 hydrophone is something that was (for the player) not really working. The soundman would work but listening for yourself was useless. The modders fixed the thing so that it will play the ship sounds, now we have to see what there is for more improvement. I'm trying to replace (swap) the ship sounds with sounds from the other games to see if that will help at all. I'll post the outcome of that soon. As far as historically accurate distance, as long as we're in the 30km realm for single merchants it'll be a good start. I don't remember if convoys were ever accurate.
Gute Jagd
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