Thank Sober
I know there are ways to change the light via the file lights.cfg

But What i mean is the possibility of adding some lights on bones and can control them : keyboard keys or the status (good/bad) or by time (day/night) or action (alarm/silence)
Edit : i have found this plugin for 3DsMax to manage the UVW and textures :
http://www.renderhjs.net/textools/
Re edit :
I have see a problem in the AO mtl file for the table in the conning tower
-Ok-
-Not Good-
Original Exported from editor :
newmtl conning_tower_room_01_subset0
Ns 2.000000000
Ka 0.588000000 0.588000000 0.588000000
Kd 0.588000000 0.588000000 0.588000000
Ks 0.900000000 0.900000000 0.900000000
Ke 0.000000000 0.000000000 0.000000000
map_Ka conning_tower_room_01.Jpg
map_Kd conning_tower_room_01.Jpg
map_Ks conning_tower_room_01.Jpg
map_bump tile_metal_03_N.Jpg
bump tile_metal_03_N.Jpg
# Exported from Wings 3D 1.4.1.2012-05-09---20-11.mlab
newmtl conning_tower_room_01_subset0
Ns 100.0 ???? no the same value
d 1.0 ????
illum 2 ????
Kd 0.588 0.588 0.588
Ka 0.588 0.588 0.588
Ks 0.9 0.9 0.9
Ke 0.0 0.0 0.0
map_Ka conning_tower_room_01.Jpg
map_Kd conning_tower_room_01.Jpg
newmtl default ?????
Ns 100.0
d 1.0
illum 2
Kd 0.7898538076923077 0.8133333333333334 0.6940444444444445
Ka 0.7898538076923077 0.8133333333333334 0.6940444444444445
Ks 1.0 1.0 1.0
Ke 0.0 0.0 0.0
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 01.06.2012 18:44:33
newmtl conning_tower_room_01_subset0
Ns 2.000000000
Ni 1.500000000
d 1.000000000
Tr 0.000000000 ?????
Tf 1.000000000 1.000000000 1.000000000 ?????
illum 2
Ka 0.588000000 0.588000000 0.588000000
Kd 0.588000000 0.588000000 0.588000000
Ks 0.899999976 0.899999976 0.899999976
Ke 0.000000000 0.000000000 0.000000000
map_Ka maps\conning_tower_room_01.Jpg
map_Kd maps\conning_tower_room_01.Jpg
map_Ks maps\conning_tower_room_01.Jpg
map_bump -bm 0.020000000 maps\tile_metal_03_N.Jpg
bump -bm 0.020000000 maps\tile_metal_03_N.Jpg
@TDW
I think normally the "self illumination", should have the suffix "Ke"?
remains to be seen how to export the 2 UVW in the same .OBJ and it will be much easier for modifications
(since, we must modify the two meshes at the same time. and it is not easy and the double work)
and normally the ambient occlusion, don't have alpha chanel !?!
For the AO mtl ,we need just one material :
map_K"e" conning_tower_room_01.Jpg