Well varity is always better! ....but I'm trying to do two things...figure out if the hydrophone ranges are modelled correctly (you know..that simulation thing).... or figure out if i'm deaf (if my last flight physical says anything its the latter).
I really really liked the way SH3 did the hydrophone....as you could very well miss a contact's sounds if you weren't paying attention or scrolled too fast. There were times I was scrolling and would think I heard something..and it would be nothing (most of time)...but sometimes it was a faint sound contact....really made me SLOW down and do at least two full sweeps with the hydrophone (at ALL STOP of course). I dont seem to get that right now with SH5....but I have also not manually modded hydrophone files to "fix it" yet (as i'm waiting for port) but not exactly sure what is "fixed" by manually editing my SH5 files.
....i'm assuming my deaf "sound guy" (nice technical name!) who cant seem to do his job (but I do it most of the time anyway).
Sooooooo.....are sounds rendered outside of 30 km or only when game (sorry simulation) draw the 3d ships? Say for a convoy.... which could be heard much further out? Is sea state modelled in reducing hydrophone range?
I misspoke earlier....Uboat.net claims 20km and 100km (single vs convoy)... SH3 modelled (I think) 34 or 37km and 50km (37km = 20nm). Maybe on a calm day...a loud and fast single merchant could be heard out side of 20km....me thinks so...especially since he is barely over the horizon.
I will have to check out ME2 to figure things out. Thanks.
http://www.uboataces.com/hydrophones.shtml
http://www.uboat.net/articles/id/52
Anybody have anymore sources on the hydrophone..books etc. I'll have to reopen up Iron Coffins to see if he talked about that at all.
interesting read too.
http://www.fleetsubmarine.com/sonar.html