Marhkimov, you created the thread, now you'll have to digest me, I know I don't taste as good as chicken.
It
CAN really suck to run into payware, or not! Depends on the payware, if it's not worth it, if the seller is trying to make cheap small profit, then it sucks indeed.
I understand your frustration, but what does the OFF has that other mods can't have? What does the OFF created that you couldn't create? Nothing, if Beery started charging for the RUb package we'd have a freeware clone ready in a couple of weeks at worst, it's all a matter of time, dedication and will.
But, if things went your way, payware wouldn't exist, at least for now, and if your divination is good enough so that you can safely predict how games and mods will work in the future, forever. That means if I ever decided to mod a game, 50% of my options would be automatically excluded, if I could come up with a good payware project, it wouldn't happen, as long as you were dealing the cards, I don't want to be limited only to freeware if I could enjoy the best of both worlds, I don't know what will happen in the next 10 years with games, I don't know what kind of games, what kind of mods will exist, I do not dare to reject payware today.
You cannot see how payware can enhance gameplay to others, even emptying their pocketbooks, fine then, I cannot pull your eye lids open, but if payware is the only way for me to get the most accurate 747 on Flight Simulator, with dozens of unique bells and whistles, fully customizable options/features and tech support, I'm willing to pay for it, between no 747 like that, and a payware version, I'll take the payware and be glad when the group start releasing other planes with the same high level of quality, the other option is to spend $1000+ per hour, scheduled, on a real simulator, and though it's great to swing around in those things (do not miss a chance if you ever get one), Flight Simulator has better graphics. :rotfl:
What I don't understand is why so much nitpicking with payware, it's money, it's a mod, for a game, why this obsession with money? That's the ultimate contradiction, isn't it obvious a freeware mod is usually a small piece of what will later be a greater mod, a greater project, and a payware mod is usually an attempt at profit? And like Sailor Steve said it has to be "big" to be worth it. This is very bland, very general, but the fact is most decent payware exist on games that were tailored for them, such as Flight Simulator, most payware mods for Flight Simulator are built from scratch, the whole thing is new content, but for most games, payware is the exception and not the rule, because for a mod to be worth half the price or the full price of a new game, it has to have decent new content.
So, I don't think running into payware sucks, I don't think spending a little money sucks because money goes around in circles, every dollar I spend returns me, every dollar I spend nicely returns to me in double, I don't want to hold every single bill that lands on my hands with a strong, firm grasp to take dust on my wallet, I want to let my money dance on the global financial ballet, I want to be part of it, let it flow, let it go, new money is printed all the time, money itself, the paper, is worthless, if you deserve it, if you earn it, money comes back, new money comes in.
It's great that you found something that pleases you and are so determined, but many paywares of the past became freewares today, in the end, you will be remembered for the mods you made and for the satisfaction you brought to the games, if somehow you find yourself in a situation where your only option is a payware, I really believe you should take the opportunity and make the mod anyway, if you get any real money out of it, you can always donate it to subsim and support freewares for the next generation of sub sims!