Quote:
Originally Posted by kaa
I was experimenting with something very similar sometime ago - here's the topic.
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Great minds think alike? :rotfl:
Ive about got this nailed down i think. The only things im thinking about further tinkering with is
1. Morale - increase morale given per ship sunk. So a half starved crew can perform a bit better if their skipper is successful.
2. Increase fatigue rates on the deck gun and flak guns by ALOT, not quite stock, but more in that direction. Reason is, any crewmembers that i personnally leave in the quarters is the deck/flak gunners and any crew needed to suppot them. In the crew quarters there in stasis, so they're always 100%. I dont like that, so i figure maybe if i ramped up the fatigue on the deck/flak guns i could equallize that a bit and make using them a bit more selective. Once done put them away, but using them should cost something.