well no offense, but you guys are overthinking your calculations. You dont need any advanced math to work the TDC in this game. All tools are provided on the nav map. If you play with no map contacts enabled this gets considerably more difficult and advanced math becomes more necessary. However, with all settings on except no map contacts (which still equates to 100% realism according to the dificulty menu), all you need to do is the 3 minute rule for speed (even off a half knot wont affect your spread too much, and yes you do need spreads at those ranges), and you yourself draw the targets track and extend it out......watching the contacts over time (on the nav map) will give you a 99.9% accurate target course as well as AoB (using the protractor to draw an angle from your sub to the target then extended along the targets course)and speed, this of course is done with the minute corrections required to the already drawn indicators on your map.....once you get a "generalized" solution with speed/range/aob you can watch the attack maps generated target track and again refine your measurements. Your goal is to get the small black target line on the attack map to coincide with the movement of the black dot (in TMO) or ship silhouette (stock).
this process is quite simple, and impossible in a scenario when you are detected or underfire, and very effective to perform long range shots on large convoys/task forces and slipping away before the escorts even know whats on the way (unless they spot the wakes of course).
All it takes is a little refinement of a general solution to achieve a 95% effective solution. This, I am well aware of, is technique not available to WW2 captains and thus is unrealistic, but this game is already full of things that werent available so play it how you want to play it, its your game.
I have gotten it down to a science where i can fire 2 spreads of 3 at 2 seperate targets and get hits on both at the same time to avoid potential evasive maneuvers. Then get away, sometimes even surfaced, completely undetected and unharmed. About the only downside is not seeing the booms and sinkings up close, or if you happen to spend all that time gaining the firing solution/refining it and firing your fish and then you see them all start a zig in their course or just a blatant course change, that can be frustrating, but at least your alive to fight another day.
P.S. early war boats have almost no chance of achieving 1 shot 1 kill statistics. Ive fired spreads of 4 front and 4 rear tubes with 7 duds and a circle runner before.....THAT is frustrating! lol
This talk of timing speeds and hitting anything other than the MoT is just a bunch of extra info in your head you only need if your trying to show off, IMO. I dont even use fast 90 or O'kane methods, i can do it all close range or from any angle just as i described above from 8000+ yards.
bottom line: play how u wanna play, if your inclined to learn manual targeting, learn it the way that suits you best, it just takes a little familiarization of the tools that you have at hand.
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Saepe Expertus, Semper Fidelis, Fratres Aeterni
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