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Old 05-27-12, 10:45 AM   #1323
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Looks like I found what determines whether resupply available or not. A call is made into SimData to see if resupply available. The return value is tested and if 0 then you are denied resupply. Tracking down what makes the return value be 0 now. I can always override the return value check so you can always get a resupply
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