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Old 05-26-12, 02:47 AM   #11
doulos05
Planesman
 
Join Date: Sep 2008
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Quote:
Originally Posted by Ruff EL View Post
well if we dont express our desire to see such a game, than there is truly no way of getting it made. Once one developer does end up making this and it latches on to the audiences like us, then we have a fair chance of reviving the genre.

Its all quite possibly a pipe dream, but why not try and petition one....and i dont mean to want to go down to the man on man level of combat (though that would be even more badass), i just mean to have those actions/engagements scripted or modeled at least, as to increase the realism level
The problem is that physics and AI choices grow rapidly with complexity as you add more units types. Consider the DDs ramming Battleships issue. As for the physics, to reach a playable abstraction, you have to hide some things beneath the abstraction layer. But the more playable unit types there are, the fewer things you can hide beneath that layer.
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