Quote:
Originally Posted by Ruff EL
well if we dont express our desire to see such a game, than there is truly no way of getting it made. Once one developer does end up making this and it latches on to the audiences like us, then we have a fair chance of reviving the genre.
Its all quite possibly a pipe dream, but why not try and petition one....and i dont mean to want to go down to the man on man level of combat (though that would be even more badass), i just mean to have those actions/engagements scripted or modeled at least, as to increase the realism level
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The problem is that physics and AI choices grow rapidly with complexity as you add more units types. Consider the DDs ramming Battleships issue. As for the physics, to reach a playable abstraction, you have to hide some things beneath the abstraction layer. But the more playable unit types there are, the fewer things you can hide beneath that layer.
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*While troubleshooting a printer at work
Me: "Do you want me to run the copies through again?"
Boss: "Hold on, let me go get the alcohol first.
Me: