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Old 05-25-12, 09:33 AM   #499
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by gap View Post
Anyway, if code injection demonstrated to be a valid approach, my next question was going to be:

- would your patcher allow us to change the injected code on the fly, while the game is running, i.e. enabling/disabling patches, changing some fixed parameters, etc?
Code injection is a very valid approach. It's used by MANY people to do whatever it is they want to achieve/discover.

The patcher, in it's current state, won't allow you to do what you are wanting (on the fly). I can add that functionality though as it's just merely taking code I've already written and adding it to the patcher app. What I do need to add to the patcher app is a way to dump memory from a process and reload that memory back in. This would allow you to say dump the initialized data from SHSim, modify it, load it back in and see what effect your changes have. Alright I just convinced myself to do this The more people playing around and discovering things the faster we map out where all the variables are located and what they do!
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