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Old 05-25-12, 08:03 AM   #496
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by TheDarkWraith View Post
Gives you some insight into the NT structure and PE format in general

v1.0.29.0 released. See post #1

Major overhaul to the patcher app. One, it's now generic so can be used to patch any file. Two, it's much more user friendly. Three, you can add you own sections now (and the Windows loader will load them in)
Hi TDW,

long time ago I was a member of the GPx modding community. I remember one of its most respected members was a certain SDI, in the world René Smit. He was the author of GPxPatch: a real time extension of GP3/GP4 fixing many bugs and adding several new features to the game.

In my opinion its best feature was not to change any executable: it was changing the code of the game after it was loaded in memory, allowing full configuration by the player. Furthermore, the patch was enabling third parties custom extensions to be loaded and executed within the game. For what I can understand, he was "injecting" his code in the game as you did with dll's with your dll injector.

Knowing your love for neat solutions, and seeing the you are moving in the same direction, I wonder if the same can be done with a future release of your patcher.
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