A very high risk tactic Apocal for many reasons. But you do say a ''quick'' sweep and some very successful
Seawolf submariners used this technique at the start of a SC sub v sub MP scenario to eliminate surfs from the picture.
However the question was about speed of progress and tip-toeing As a submariner when you are searching you
tend to sprint and drift with 'regular' course changes to clear the TA and SA baffles. However, now, the LwAmi
3.0 mod forces you to proceed with extreme caution, as the more realistic reduced sonar detection ranges
can mean a silent slow sub lurker can be almost undetectable within 5 nm.
So now, more 'cruise, tack, clear and crawl' than sprint and drift. Its more edgy, realistic and yes, fun.
But the choice of these tactics depends on whether the scenario was designed for vanila or LwAmi.
After establishing an initial NB contact when closing to investigate or mount an attack your speed and depth
of progress depends on the SSP, your estimate of your potential for concealment (given the platforms
identity is still unknown) and the need to build up your sonar picture for TMA. However you can make some
tentative assumptions about what a hostile 'needs' to do, and plan accordingley.
This next 'cat and mouse' stage is for most bubbleheads the hook which feeds their adrenalin. Building an accurate
manual TMA , ''tip-toeing' speed, depth and course to fox, fix the target in your sights and send him shrimping.
Thats the buzz - greater than any flight sim and I say that as a past addict of that genre.
PS. If any potential DW purchasers are reading this - please move into the fast lane of excitement ......................
Go and buy right now.

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