Quote:
Originally Posted by Neal Stevens
Close. It's the gameplay that makes the difference. WWII subsims are very simple to play, even with manual TDC. The player gets a visual orientation of the battlespace. Modern subsims are much more cerebral, much less intuitive. Gameplay requires learning complex routines and managing data. Not nearly as many people respond well to that type of gameplay.
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In other words potentially less revenue for similar amount of money invested.
You have much better grasp on simulation side itself: How different its from programmers viewpoint? I would imagine making sure that those nice modern gadgets work as intended would be more challenging than those used in WWII subs?